Disclaimer:
Any master can do any strategy/scheme if you play well. But if, like me, you
want to play a multitude of Neverborn masters competitively (I aim to have all
7 masters playable in tournaments) it is important to find the
strengths/weaknesses of them so you can decide when to use each one. One thing
I will not be covering in these articles is things like terrain tactics or
which masters are counters for which factions etc, as these are much deeper
tactical questions that I am nowhere near experienced enough to answer with
these masters yet. I do hope to do a longer article (or several) on my
competitive neverborn bag in late 2015/early 2016 after I have had some more
events with masters other than Dreamer. If you have not read part one, it can be found here.
Strategies
I like him for:
Collect the Bounty: This is the strategy I really see Lynch being a great
choice. He tends to take a bunch of tough minion in his crew (specifically
illuminated) and his henchman can’t give up points in this strategy as long as
Lynch is still on the board. That is the one downside though, Lynch is not that
tough to kill and if he goes down you are in trouble as you lose 4 collect
points for your master, Huggy is no longer immortal and you’ve lost a ton of
your hitting power. But as long as you are careful with Lynch his crew is great
at this strategy.
Guard the Stash: Lynch’s crews have a load of models that are fairly independent
and can both deal quite a lot of damage and are fairly hardy (with self-healing
on Huggy and the illuminated). Graves, Doppelganger, Huggy, and beckoners can
also move around the opponent’s crew. Since Lynch’s crew doesn’t rely on a
buffing bubble (like Collodi/Pandora) or auras it is a great killing crew for
splitting into two factions
Reckoning:
Lynch likes to kill stuff dead. Huggy also won’t give up Reckoning points as
long as Lynch is alive. Huggy can also obey around your opponents heavy
hitters. Furthermore, Illuminated are tough, killy and relatively cheap so make
up the core of a good reckoning crew. Would probably leave the beckoners behind
in this crew as they are an easy kill, but other than that the crew is changed
very little by Reckoning compared to the crews I run with other masters.
Strategies
I don't like him for:
Reconnoitre: For me this is Dreamer’s strategy, with a call out to Lilith as a
decent choice. Lynch’s crew can be sped up by his own models, but Lynch himself
is very slow and has a relatively small threat range. You could load up on
terror tots and depleted to make up the numbers but then you are losing a lot
of killing power. In general I prefer summoners (like Dreamer) or masters with
great board control (Lilith) for this strategy.
Interference: See above. It’s a fairly similar strategy. Lynch may be
slightly better at this since Huggy can do a great job at tying up other models
and beckoners moving around your own models is more useful. But I still would
prefer masters with better board control. Also I love running swampfiend lists
with this strategy (as waldgeists do a great job tying up the opposition) and
as mentioned in my previous post I tend to run a brilliance crew with Lynch.
You could run a Lynch and the swampfiends list, but I think other masters do
that better (Zoraida, Lilith, and even Dreamer).
Stake a Claim: You could use Lynch in this strategy, but you would need
to drop a lot of his core models to fit in the models you need to compete in
this strategy (notably Silurids and other fast scheme runners). By dropping
some of his core models, Lynch’s slow speed is even more evident and
problematic. Other than in fixed master events I would never take Lynch for
this strategy.
Schemes
I like him for:
Bodyguard:
Hungering Darkness makes this a fairly easy one to do as long as you keep Lynch
alive. Using the Rising Sun upgrade to be able to bring Huggy back makes him a
great bodyguard target. You have to make sure to keep Lynch safe so Huggy can come
back, but it’s a small price to pay for a great bodyguard target.
Make Them Suffer: Lynch does a ton of damage. Huggy does a fair bit of
damage. Between them it is quite easy to score points for this. The core
minions for Lynch (Illuminated, Depleted) are also really tough for their point
costs. The only thing I may leave at home is beckoners as they are really easy
to take out.
Entourage
(on Huggy): Hungering Darkness is Wk6 Incorporeal, can move enemy models around
that try to engage him with his “Heed My Voice” ability and can come back from
the dead. These all combine to make him one of the best neverborn models
(especially henchmen) for Entourage.
It is
also really easy to do scheme marker schemes with terror tots who can be
incredibly fast when you have the ace of mask in your hands as it allows them
to sprint with every AP.
Schemes
I don't like him for:
Assassinate: Lynch is really easy to kill. He may damage the opponent when they
cheat, but other than that his defences are bad. He also only comes with a
cache of 1 which means you either need to play soulstone light or drop a model.
He’s also only got a threat range of 8-10”, which means he tends to be on the
edge of the fight if not right in the thick of it. You can take some upgrades
to keep him alive, giving him aether connection, mimic’s blessing or the
upgrade that gives him Squeel. But as I always take Rising Sun and Woke Up with
a Hand, you are at most taking one of those upgrades. I find him too easy to
kill to use in Assassinate when masters like Dreamer, Lilith and Pandora are
far more survivable.
Frame for Murder: Lynch loves to kill things. Huggy loves to kill things. Having
both a Master and Henchman that can give up 3vp for this scheme makes it a
frustrating one to play with Lynch. Especially since Lynch can’t do much else
with his AP other than kill things it’s not ideal to have him giving up VP or
not shooting. You could activate him early to spread brilliance around for
illuminated to finish models off, but I still would prefer other masters with
this scheme in the pool. HOWEVER, the one upside of this scheme is Huggy’s
ability to force enemy models to kill off your frame for murder target. That
being said Zoraida can do the same thing without worrying about giving up 3 vp
as she will not be killing models herself.
Vendetta:
Lynch tends to take a lot of 7ss models, which is kind of the sweet spot for
Vendetta in my eye. In some ways you could look at this as a good thing as
illuminated are fairly tough and could be used to take out other 7ss models.
The problem comes with models like Beckoners or Graves who tend to go down
easier than their pointcost might suggest. You can probably build a list to
work around it, and it’s not as bad as the two above schemes, but it still
discourages a list I like to play with Lynch.
Where
he fits in my competitive case:
I mostly
see Lynch as a great master in a killing scenario that does NOT have
assassinate in the pool (as he is far too easy to kill if the opponent focuses
on it). Collect the Bounty seems like his ideal strategy as he does all his
killing with minions (Illuminated) and a henchmen that doesn't give up points
since he is buried when killed rather than just dying (Hungering Darkness). I
am also still struggling with Reckoning at this point, by far my worst
strategy, and think that Lynch has a chance at becoming my go-to master for
that as well, though he has heavy competition from Pandora, and potentially
Lilith after I get some more playing time with her. Overall I don’t think Lynch
will become a go-to master for me like Dreamer is and Pandora is slowly
becoming. But I do think he will be an occasional drop when the strategy and
schemes combine to make it an ideal game for him.
Conclusion:
Thanks
for reading my first article in the Masters After 5 Series that I originally
thought of doing in January. Thankfully Part Two was much shorter than Part
One. Next up will probably be Zoraida, but could end up being any of the
Neverborn masters or possibly the Viktorias depending on how the next few weeks
go. Please let me know if you have any questions or suggestions for the future
of these articles.
Huggy would be waving goodbye if he had hands... |
Cool series, looking forward to more masters ...
ReplyDeleteHey, I've added you to the blogroll on my miniature blog, RustAndTheCity.Blogspot.com. I've been painting some Malifaux stuff lately.
ReplyDeleteWouldn't huggy give up points in GG2016? Would you still see place for Lynch in competition?
ReplyDeleteLynch cannot take mimic's blessing as that is a non master only upgrade, pity.
ReplyDelete