I thought I would try something different this post. Because I am the kind of person who likes to keep things organized (...sure why not) I've decided that I will organize all my crazy ramblings under the heading Monday Malifaux Musings. I was originally going to go with Madness' Monday Morning Malifaux Musings but I thought someone might charge me with excessive alliteration.
Rather
than focus on anything tactical I want to talk about FUN! Specifically about
which Strategies I find lead to the most fun and least fun games. This was written before the new strategies came out for Gaming Ground 2015, but I will definitely do a part 2 next year including those strategies once I have played them all a few times. Thought I
might as well combine this with my love/obsession with ranking things so
therefore:
1)
Squatters Rights
Man I love Squatters Rights. It’s like all the good parts of
the other strategies put into one. You have the fight in the centre from turf
war (over the 3 middle markers), the need to have models that can function on
their own like Reconnoitre (the outside markers), the need to take lots of
interact actions (Stake a Claim), and the need to kill your opponent to stop
them from doing all of these things (Reckoning I guess…). I also love Squatters
Rights because I think it is the strategy that has the most tactical options
open for it. You can try to win through speed by getting to the markers before
your opponent can (especially the outside ones) through speedy models, From the
Shadows allowing you to start deployed on the markers, or from utilizing pushes.
You can win through manipulation (Doppelganger Don’t Mind Me, Chatty denying
interacts, Obeying models off of markers so you can flip them, Lucius allowing
all minions within 6” interact while in combat to name a few). You can win
through killing power by just wiping your opponent off the markers. Every
Master has a tactical way they can take on this strategy. I do believe it is
the most balanced scheme by Master due to this reason and it is the most fun
for this reason. There are so many ways you can go about the strategy (and
denying your opponent his markers) that it leads to a great tactical chess
match between opponents that I just love to see.