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Showing posts with label Crews. Show all posts
Showing posts with label Crews. Show all posts

Wednesday, 18 February 2015

Recapping Tara - what did not work

So the league has come to a close and my Tara crew fared pretty well. What stuck out very prominently was that in the first six games I only won a single game. However, in the last six games I only lost a single game.

I thought this would be a good opportunity to review and contrast these two halves. Welcome to the first half.


Opponent
Size
Strategies and schemes (as recalled)
Result
1
Gremlins – Rafael?
20 
Squatters rights

Assassinate
Protect territory
-2 loss
2
Arcanists – Rasputina
26 
Covered in detail in my previous post
-2 loss
3
Guild – Lucius
26 
Reckoning

Cursed Object
3 victory
4
Guild – Lady J (non-league)
35 
Reckoning


Loss
5
Gremlins – Zoraida
30 
Story

Bodyguard
Breakthrough
5 all draw
6
Neverborn – Lilith
35 
Reconnoitre

Plant explosives
Distract
-2 loss
7
Ten Thunders – Misaki
35 
Turf War

Breakthrough
A line in the sand
-9 loss


Wednesday, 3 December 2014

"Switching up"

Well this is my first article and I feel all excited about our shiny new blog.

Malifaux seems to be on the up at the moment. The awesome 2nd edition has become well established, the tournament scene is buzzing, there are new models and the fabulous Crossroads book. In the spirit of shiny newness, I thought I’d write a few words about starting new crews. Not a new crew in particular, but starting new crews in general. With the new models, strategy and scheme decks what better time to start a new crew?

Now let’s be honest, most of us will end up collecting a ton more models from various factions than we could even use. Malifaux is a fairly cheap game so building up a collection is easy and my bank a/c doesn’t seem to bleed in the way that it used to when I played 40k or fantasy. In those large games, jumping between armies could require a major investment.

There are a lot of articles out there for people getting into the basics of Malifaux, but once you’ve learned the rules the possibilities for expansion are endless. If you are a beginner, I’d recommend getting a crew that looks good and that you like the back ground for, then play as many games as you can without changing up the list too much. Learn the basics and the schemes.