Unlike the old days I’m not playing Malifaux, I dropped out before M3e and never made it back. This time I’m playing Wyrd’s other (better?) game The Other Side. Which is an army scale game instead of skirmish, you take the role of a commander or often two commanders in a full game and several units of soldiers, maybe some artillery, and if you’re doing it right a Titan unit that stomps all over the battlefield.
Before I go into a full rundown of the game it might help to explain how I ended up here. I’ll start by admitting that I was less than appreciative of TOS when it hit Kickstarter, I couldn’t see the need for it and it seemed too bulky, with the full armies and massive models. I was vocal in my dislike and once it funded I promptly forgot all about it.
Well now it would be rude not to buy the rulebook right? Just to learn what I have, maybe watch a few videos, ask a few questions… then before I knew it I have a full force and lockdown is relaxing and I’m online looking for games.
Now I’ve had a few games and the game turns out to be great. It’s really fun without being silly, it’s tactical without being confusing.
So now I’m back where I was with ‘faux all those years ago arranging games, introducing players, asking Arran how all the actual rules work.
Okay so that’s how I got so now I can give a run down of what the game is and how it works
First thing you’ll need is to pick a faction, there are currently four main choices for this split into Earth and Malifaux categories.
You have Kings Empire, they’re the British empire army they have lots of guns
The other earth option is Abyssinia, a technology advanced African civilisation, they are your elites.
Next there is the Malifaux options. The cult of the burning man are as the name suggests a cult that worships the burning man in the sky above London. They’re full of movement tricks and magic
The last main faction are the Gibbering Horde, a endless stream of sea monsters that got pulled through a breach and dropped on Earth, they are hungry and they’re a horde.
A game is played as either single commander for small games or two commanders for full games, each commander brings along a certain amount of scrip (points) usually 25 but stronger commanders bring less and weaker one bring more. This is a really simple way to balance out stronger leaders.
Once you have your commanders and your scrip you can hire a company, when you hire a unit you don’t do it by individual models you hire a full unit, this can be nine models split over three teams to make a single unit or it could be a single model. Having to hire in fixed unit sizes means there's less wasted points also less spam.
So you have an army now, I guess you need a war? At set up you and your opponent both flip a card, these two cards give you your initiative, your deployment, and your operation. Nice and easy, there is only operation going on at a time so there is a lot less to focus on than with Malifaux ( I know I keep comparing against 'faux but I assume if you are here you know 'faux). I'm not going to go into detail about the operations as that seems like a separate post.
Because of the size of the units and the ability to reinforce (if you have a reinforcement token then during clear up each turn you can add up to two models back to a unit) when you need to this isn't really a game of wiping armies off the table (but you can if you really try) the focus is more of giving tough options and scoring VP.
the game and how I ended up back here. I'm going to try and make this a regular thing again whether you read it or not. The next post will be a run down of how my Abyssinia force has come together and what I plan to do next with them.
We've had a couple of local meet ups to play which have been going well and a few of us are chatting about the idea of setting up a tournament in the near future which should be fun.
So give me a shout if you're playing TOS too, share your painting models with me, and hopefully I'll be back soon with another post.