I have a bit of experience DMing and I also have some experience keeping my daughter entertained (it's more art than science) so in theory I had the skill set to do this. I practice I had no idea how it would go. Both kids seemed keen to give it a try, my Sprog knows I play and often watches Critical Role with me (which did mean she was expecting Mercer level DM skills) Friend of Sprog knows a bit less about D&D but apparently has seen it on Big Bang Theory, so not completely unprepared.
First step was choosing what to run, I decided on Lost mines from the starter set and it came highly
recommended and the pre-gen characters seemed like an ideal jumping off point.
As always with a new module I skim read the first few pages said I'd read it properly later and then read it in a panic 5 minutes before the session.
Onto character creation, the pre-gens from the box have most the information on but there is still space to add a little flavour.
Sprog picked the Cleric because she wanted to heal people and also hit things with a big Harley Quinn style hammer. We picked a few spells (spell cards would have been ideal here but I'll know for next time) The Dwarf cleric was named Jessica McDragon , JD for short.
Friend of, chose a fighter with a longbow because he liked the idea of staying back out of the main fighting. Less to set up here so just a quick read through of the background and we had Salazar Dice, grumpy human fighter.
Next up the game, I won't go into to much story detail in case people want to play it them selves but the first part involves taking a wagon along bandit infested roads...
The kids had no problem working out who should fill what role, the archer sat atop the wagon, the armoured cleric walked a head. We the inevitable attack happened, they picked up the basics of combat really quickly too.
What followed was a battle, a chase, and an attack on a base. The team managed to keep track of the
characters and the story, they planned things out and they even made notes. I have to say I was so proud watching these shy, quiet kids: plan things out, listen to each other, and kick goblin butt.
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