With my first busts finished I now I'm keen to carry on and do more, (unfortunately this is at the expense of the rest of my painting queue)
While I'm pleased with these busts they did help me pick out a few (many) gap in my skills. As with most things the key to improvement is research and practice.
The research I could do, the only benefit of going to work is time and access to trawl the web for tutorials, videos, diagrams, and inspiration. This is also a time where social media is brilliant. Various painting groups on facebook plus following other painters on twitter and instagram is a gold mine of information. I've also found figure painter magazine to be really good for all things painting.
Practice was looking to me a bit more difficult, unlike painting models for gaming where I seem to have a never ending supply, bust feel like a bit more of a luxury purchase. Thankfully Salute is a thing that exists. While at the show along side my many other (much needed) model purchases I treated myself to a selection of busts.
Firstly there was the Wonderland set from Broken Toad which my daughter insisted I buy. ( she's also insisting that she gets to paint one of them but I'm skimming over that).
These other than just being gorgeous sculpts are also aimed at painters looking to make the jump from models to bust. The scale is big enough to try out new skills without completely rethinking how you paint. Which was an issue I found with the flower girl bust.
I'm hoping to really push myself on this set, which while its a great goal does restrict the practice element slightly. So my final purchase at Salute was ideal, spotted completely by chance on a stall that sold random boardgame bits and bobs. (If anyone remembers the name please let me know). Here I found a box of loose bust which looked like pieces from a game. They were ideal, bold simple sculpts with enough character to really have fun with. And at £1 each (If I had had any cash left I would have got the whole box for that price).
So now I have a selection of busts to try techniques and ideas on. The first of which I grabbed out of the pile of shame the other night and started on.
This happy fella was the first out the bag, And the things to try were bolder colours, dappling to blend skintones and also better shading of hair.
I decided to go a bit random with the colours, as I usually have a predecided scheme for gaming minis this would make a nice change.
I started off with the skin, I've wanted to try something greenskin for a while so that seemed like a good excuse. I painted all the shadows in first with a purple, most of it ended up covered but it helped with the tone. I then built up from dark to light green in layers which I then tried to blend together by building up multiple areas of spots in various shades all overlapping. I also added in spots of browns and yellow to help.
I then moved onto the hair using something closer to NMM gold than the highlighting I'd do on a 32mm models hair. I think the idea was right but seeing it finished I probably should have increased the contrast between the light and dark areas (similar issue I have with NMM)
The glasses where next and it was another excuse to try something I'd been wanting to for a while. Reflective surface. I think the term is Sky Earth Non Metallic Metal or SENMM (or shiny).
This took quite a light touch as too heavy or bold on the colours and it would look closer to just mutlicoloured glasses not a reflection. I think it worked but it'll definatly take a few more tries before I'm happy with the theory of it.
The clothes were a bit simpler, bold colours and attempt some texture. The shirts is supposed to be slightly silky which will need a rethink to get right (but the colour is great) The tie has a more woven texture used by criss crossing lines along the length.
I'm rather pleased with the results and it has given me some new things to go away and read up on before I start my next project.
Thanks for reading, and hopefully there won't be such a wait before the next post.