Disclaimer:
Any master can do any strategy/scheme if you play well. But if, like me, you
want to play a multitude of Neverborn masters competitively (I aim to have all
7 masters playable in tournaments) it is important to find the
strengths/weaknesses of them so you can decide when to use each one. One thing
I will not be covering in these articles is things like terrain tactics or
which masters are counters for which factions etc, as these are much deeper
tactical questions that I am nowhere near experienced enough to answer with
these masters yet. I do hope to do a longer article (or several) on my
competitive neverborn bag in late 2015/early 2016 after I have had some more
events with masters other than Dreamer. If you have not read part one, it can be found here.
Strategies
I like him for:
Collect the Bounty: This is the strategy I really see Lynch being a great
choice. He tends to take a bunch of tough minion in his crew (specifically
illuminated) and his henchman can’t give up points in this strategy as long as
Lynch is still on the board. That is the one downside though, Lynch is not that
tough to kill and if he goes down you are in trouble as you lose 4 collect
points for your master, Huggy is no longer immortal and you’ve lost a ton of
your hitting power. But as long as you are careful with Lynch his crew is great
at this strategy.
Guard the Stash: Lynch’s crews have a load of models that are fairly independent
and can both deal quite a lot of damage and are fairly hardy (with self-healing
on Huggy and the illuminated). Graves, Doppelganger, Huggy, and beckoners can
also move around the opponent’s crew. Since Lynch’s crew doesn’t rely on a
buffing bubble (like Collodi/Pandora) or auras it is a great killing crew for
splitting into two factions
Reckoning:
Lynch likes to kill stuff dead. Huggy also won’t give up Reckoning points as
long as Lynch is alive. Huggy can also obey around your opponents heavy
hitters. Furthermore, Illuminated are tough, killy and relatively cheap so make
up the core of a good reckoning crew. Would probably leave the beckoners behind
in this crew as they are an easy kill, but other than that the crew is changed
very little by Reckoning compared to the crews I run with other masters.